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MENGXING SUN

GAME/SYSTEM DESIGNER

Hello! My name is Mengxing Sun. I am currently studying MProf Games Development at Abertay University.  And I have a bachelor's degree in computer science and technology. Below is my portfolio and you can see my work during the game development process.

Graphic by Jifu Wang

Experience

PENROSE

In Penrose, player will take on the role of an Android who solves puzzles to discover the truth of the world.

Genre: Puzzle, RPG 
Engine: Unity3D
Team Size: ~8
Platform: PC

Trailer by Jifu Wang

Roles and responsibilities:

Narrative Design

  • Refer to Terminator and Detroit: Become Human, designed the story that drives the entire game.

  • Work with Level Designer to make stories into puzzles for players to explore.

System Design

  • Assist in system planning and design of a montage based puzzle solving system (changing the sequence of events in the film to change the story of the game).

Quartet

Quartet is a game adapted from the opera Quad. It fully interprets the unique geometric aesthetics of Quad and guides the player to explore them in three dimensions.

Genre: Puzzle
Engine: Unity3D
Team Size: 6
Platform: PC

Roles and responsibilities:

System Design

  • Analyzed and abstracted the Quad play into a 2D model and worked with other designers to create a system that allows the player to manipulate the ball on the model by clicking buttons.

Level Design

  • Based on this 2D model, designed a 3D level. The goal was for the player to explore the 2D model in a 3D world, with words, story, and music to guide him.

Trailer by Forrest Pando

Mixt

Mixt is a two-player hot seat board game. In this game, two players work together to build buildings in the form of cards.

Genre: Board game, social game
Engine: Unreal Engine
Team Size: 8
Platform: PC

 

Roles and responsibilities:

System Design

  • Worked with other designers to designed the player's actions and system settlement flow for each turn.

Numercial Design

  • Participated in the preliminary design of card values and effects.

  • Tested the cards and game flow by using paper, documentation, and Tabletop Simulator.

About Me

When I was young, I was very interested in different types of play, Board games, party games, etc. The one that attracted me the most was video games. Then I got a bachelor's degree in Computer science and Technology at university. Not only did this give me the ability to write code, but it also gave me the ability to analyze a game at a logical level. Then I went to the Abertay University to study MProf Games Development. At school and at work, I was mainly involved in game design, including systems, narrative, levels and numerical. I hope to get involved in more game design work in the future and try to communicate my ideas with more unique game mechanics.

 

​Contact me: 2651567725@qq.com

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